Roadmap

roadmap

from imeimage.com/finaldraft-icon

Because I don’t want to talk much about explicit content of the future game, the depicted roadmap is more of a gathering of topics I want to discuss. Of course they will be related to my own project, but I’ll try to build each tutorial around the idea, that the work I do for the game is the practical showcase of a theoretical part, that introduces the general techniques and workflows.

Without further ado:
(the list is expanding as I go along)

3D asset creation

  • Creating static objects for the scene
    • The very basics of 3D content creation (mainly links to other tutorials)
    • Process of creating a crate in 3ds Max (inkl. texturing and bringing everything into engine)
  • Creating an exterior level
    • Heightmap creation (World Machine and MudBox)
    • Colormap creation (World Machine, MudBox and Photoshop
    • Bringing everything into engine
  • Creating an interior level
    • Creating 3d assets with collision optimization and walkmesh
    • Experimenting with partial rendering and lod for optimization

Programming

  • … follows

Audio asset creation

  • … follows