Because I don’t want to talk much about explicit content of the future game, the depicted roadmap is more of a gathering of topics I want to discuss. Of course they will be related to my own project, but I’ll try to build each tutorial around the idea, that the work I do for the game is the practical showcase of a theoretical part, that introduces the general techniques and workflows.
Without further ado:
(the list is expanding as I go along)
3D asset creation
- Creating static objects for the scene
- The very basics of 3D content creation (mainly links to other tutorials)
- Process of creating a crate in 3ds Max (inkl. texturing and bringing everything into engine)
- Creating an exterior level
- Heightmap creation (World Machine and MudBox)
- Colormap creation (World Machine, MudBox and Photoshop
- Bringing everything into engine
- Creating an interior level
- Creating 3d assets with collision optimization and walkmesh
- Experimenting with partial rendering and lod for optimization
Programming
- … follows
Audio asset creation
- … follows